

This rundown may only cover Super Ghouls ‘n Ghosts, but many of the dastardly tricks that make the difficulty skyrocket are present in the older games as well.

Ghosts ‘n Goblins, though, none of us have tackled the original series. Aside from Not Dave’s one-shot video of Mega Man vs. Rizu is planning out LPs of both Maximo games, and I myself intend to do the older Gargoyle’s Quest games (that’s a fact, not a plug). OZ has completed a full LP of the final game in the Gargoyle’s Quest series, Demon’s Crest. Now, something a little notable in regards to this blog A handful of us have our hands in some of the spinoff games and tributes to the franchise.
Capcom summoned the most nefarious tricks and traps they could think up, then added twice that many when Super Ghouls ‘n Ghosts finally hit store shelves. Both Ghosts ‘n Goblins and Ghouls ‘n Ghosts recieved several ports, but a true sequel to Ghouls ‘n Ghosts would not come until the release of the Super Nintendo.

Despite its notorious difficulty, it did fairly well and prompted an arcade sequel three years later, called Ghouls n’ Ghosts. Playing as a knight named Arthur, you fought your way through levels full of demons and zombies in order to save a kidnapped princess(It wasn’t quite cliche back then). So, let’s get to it.īefore they hit the big time with franchises like Mega Man and Street Fighter, Capcom created an infamously sadistic platformer called Ghosts ‘n Goblins in 1985. It’s a simple little featurette that takes a look at ridiculously difficult old-school games, and breaks down for the uninitiated exactly why they give any old-timey gamer the chills whenever mentioned. Welcome to what will hopefully become a running series here on our little blog, “Hard-Ass Games”. Update: As of 4 years ago, I’m full of shit. Hard-Ass Games: Super Ghouls ‘n Ghosts JPosted by Frezno in game reviews, rants.
